Then notes fall into place, and all the variation comes from music and difficulty comes from speed. Most of the time when you play a rhythm game, there’s one set interface and one set way to play that you learn at the very beginning of the game. What you have to understand is that minigame-based rhythm games are rare. Neon Drive on steam and Beat City for the DS come close I guess? Drift21 About the game It’s such a good formula but it’s understandably so rare, I’ve only ever seen it in Touhou Rhythm Carnival which was directly inspired by Rhythm Heaven. The Rhythm Heaven series is imo the gold standard for minigame-based rhythm games: it shows just how much creativity, cuteness, charm, and love you can put into a rhythm game by designing small little minigames with their own unique art, gameplay, and rhythms.
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